Worth keeping an eye on...
"I2U2 will develop and maintain a portfolio of laboratories for a diverse range of audiences and will provide tools and support services to assist developers in creating these educational resources. These laboratories break new ground by using the Grid for education in the same way that science uses the Grid.
The labs will take two similar but distinct shapes. e-Labs, delivered as Web-based portals accessible in the classroom and at home, will be implemented with the ever-expanding capabilities of Web-based media. i-Labs, delivered as interactive interfaces typically located within science museums and similar public venues, will leverage the latest advances in display technology and human-computer interaction, and will bring the experiences and appreciation of scientific investigation and inquiry to the wide audience of informal education."
Showing posts with label school_linking. Show all posts
Showing posts with label school_linking. Show all posts
Friday, March 02, 2007
Thursday, November 02, 2006
Fire up the young Einsteins - e-Science Projects in the News
Interact & IDEAs educational e-Science projects feature in Times Higher ICT supplement (20/10/2006). Olga Wojtas reports on how successful uses of e-Science can benefit both pupils and researchers and bring the "wow" factor back to school science.
Our public understanding project involved school children in live chat with scientists in the Antarctic and the SENSE project had young learners collecting and reflecting on local pollution data using sophisticated handheld sensors and advanced software tools.
Work is now needed to make GRID technology more usable and e-Science more accessible to schools (see e-Science in and Beyond the Classroom: Usability, Practicability and Sensability at e-Science '06). Keep an eye on our 2007 "Towards making GRID-enabled schools' eScience usable and useful" project here.
Our public understanding project involved school children in live chat with scientists in the Antarctic and the SENSE project had young learners collecting and reflecting on local pollution data using sophisticated handheld sensors and advanced software tools.
Work is now needed to make GRID technology more usable and e-Science more accessible to schools (see e-Science in and Beyond the Classroom: Usability, Practicability and Sensability at e-Science '06). Keep an eye on our 2007 "Towards making GRID-enabled schools' eScience usable and useful" project here.
Thursday, October 26, 2006
Digital Science: exploring new technologies in science education
Went to the Digital Science Event at the London Science Learning Centre on 17th Oct. Picked up some links to stuff that might be interesting:
Science Across the World "Exploring science locally - sharing science globally".
Science Supremo "is an ‘edu-game’ that offers young people studying GCSE Science an opportunity to get a feel for what it means to be a scientist and to understand the interplay between science and society. It is mapped to the new GCSE curricula". More... Made by desq "e-learning and learning games that blend the best of new media with education, entertainment, learning and play."
beep Nicely designed site leading to resources and fairly open-ended activities "to support the teaching and learning of bioethics."
National Academy for Gifted and Talented
Sodarace - design and race animated robots online. "Sodarace is the online olympics pitting human creativity against machine learning in a competition to design robots that race over 2D terrains using the Sodaconstructor virtual construction kit. AI researchers in London and Austria are racing the first machine-optimised models, and winning! The race above shows the London team's artificially evolved amoeba beating similar models made by humans. Follow their progress... see if human model makers make a comeback!"
Science Across the World "Exploring science locally - sharing science globally".
Science Supremo "is an ‘edu-game’ that offers young people studying GCSE Science an opportunity to get a feel for what it means to be a scientist and to understand the interplay between science and society. It is mapped to the new GCSE curricula". More... Made by desq "e-learning and learning games that blend the best of new media with education, entertainment, learning and play."
beep Nicely designed site leading to resources and fairly open-ended activities "to support the teaching and learning of bioethics."
National Academy for Gifted and Talented
Sodarace - design and race animated robots online. "Sodarace is the online olympics pitting human creativity against machine learning in a competition to design robots that race over 2D terrains using the Sodaconstructor virtual construction kit. AI researchers in London and Austria are racing the first machine-optimised models, and winning! The race above shows the London team's artificially evolved amoeba beating similar models made by humans. Follow their progress... see if human model makers make a comeback!"
Labels:
ed_software,
ed_websites,
school,
school_linking,
science
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